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    ARTICLE

    Body Worn Sensors for Health Gaming and e-Learning in Virtual Reality

    Mir Mushhood Afsar1, Shizza Saqib1, Yazeed Yasin Ghadi2, Suliman A. Alsuhibany3, Ahmad Jalal1, Jeongmin Park4,*

    CMC-Computers, Materials & Continua, Vol.73, No.3, pp. 4763-4777, 2022, DOI:10.32604/cmc.2022.028618 - 28 July 2022

    Abstract Virtual reality is an emerging field in the whole world. The problem faced by people today is that they are more indulged in indoor technology rather than outdoor activities. Hence, the proposed system introduces a fitness solution connecting virtual reality with a gaming interface so that an individual can play first-person games. The system proposed in this paper is an efficient and cost-effective solution that can entertain people along with playing outdoor games such as badminton and cricket while sitting in the room. To track the human movement, sensors Micro Processor Unit (MPU6050) are used… More >

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