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  • Open Access

    ARTICLE

    New Quantum Color Codes Based on Hyperbolic Geometry

    Avaz Naghipour1,*, Duc Manh Nguyen2

    Journal of Quantum Computing, Vol.4, No.2, pp. 113-120, 2022, DOI:10.32604/jqc.2022.033712 - 16 May 2023

    Abstract In this paper, hyperbolic geometry is used to constructing new quantum color codes. We use hyperbolic tessellations and hyperbolic polygons to obtain them by pairing the edges on compact surfaces. These codes have minimum distance of at least and the encoding rate near to which are not mentioned in other literature. Finally, a comparison table with quantum codes recently proposed by the authors is provided. More >

  • Open Access

    ARTICLE

    A Systematic Review of Algorithms with Linear-time Behaviour to Generate Delaunay and Voronoi Tessellations

    S,erson L. Gonzaga de Oliveira1, Jéssica Renata Nogueira1, João Manuel R. S. Tavares2

    CMES-Computer Modeling in Engineering & Sciences, Vol.100, No.1, pp. 31-57, 2014, DOI:10.3970/cmes.2014.100.031

    Abstract Triangulations and tetrahedrizations are important geometrical discretization procedures applied to several areas, such as the reconstruction of surfaces and data visualization. Delaunay and Voronoi tessellations are discretization structures of domains with desirable geometrical properties. In this work, a systematic review of algorithms with linear-time behaviour to generate 2D/3D Delaunay and/or Voronoi tessellations is presented. More >

  • Open Access

    ARTICLE

    Eliminating Slivers in Three-Dimensional Finite Element Models

    R.H. Moore1, S. Saigal2

    CMES-Computer Modeling in Engineering & Sciences, Vol.7, No.3, pp. 283-292, 2005, DOI:10.3970/cmes.2005.007.283

    Abstract An efficient method for treating slivers and other poorly shaped elements in finite element solutions is presented. A major difficulty for finite element analyses arises from the creation of slivers in automated mesh generation. Sliver shaped elements can degrade the accuracy of a solution and are difficult to remove from a mesh. The proposed method treats slivers by first merging them with neighboring elements to form polyhedra and next subdividing the polyhedra into well-shaped tetrahedral elements. The method does not require the cumbersome and expensive operations of addition or rearrangement of nodes. The validity and More >

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