Akanksha Tiwari1, Ram Bilas Pachori1,2, Premjit Khanganba Sanjram1,3,4,*
CMC-Computers, Materials & Continua, Vol.70, No.2, pp. 2347-2363, 2022, DOI:10.32604/cmc.2022.020299
- 27 September 2021
Abstract In performing a gaming task, mental rotation (MR) is one of the important aspects of visuospatial processing. MR involves dorsal-ventral pathways of the brain. Visual objects/models used in computer-games play a crucial role in gaming experience of the users. The visuospatial characteristics of the objects used in the computer-game influence the engagement of dorsal-ventral visual pathways. The current study investigates how the objects’ visuospatial characteristics (i.e., angular disparity and dimensionality) in an MR-based computer-game influence the cortical activities in dorsal-ventral visual pathways. Both the factors have two levels, angular disparity: convex angle (CA) vs. reflex angle… More >