Shabir Ahmad, Faheem Khan, Taeg Keun Whangbo*
CMC-Computers, Materials & Continua, Vol.71, No.2, pp. 2653-2666, 2022, DOI:10.32604/cmc.2022.022821
- 07 December 2021
Abstract Serious games have recently enticed many researchers due to their wide range of capabilities. A serious game is a mean of gaming for a serious job such as healthcare, education, and entertainment purposes. With the advancement in the Internet of Things, new research directions are paving the way in serious games. However, the internet connectivity of players in Internet-of-things-enabled serious games is a matter of concern and has been worth investigating. Different studies on topologies, frameworks, and architecture of communication technologies are conducted to integrate them with serious games on machine and network levels. However,… More >