Yuzhen Liu1,2, Zhe Liu3, Xiaoliang Wang1,2,*, Qing Yang4, Guocai Zuo5, Frank Jiang6
CMC-Computers, Materials & Continua, Vol.73, No.1, pp. 883-898, 2022, DOI:10.32604/cmc.2022.029002
- 18 May 2022
Abstract
A game measurement model considering the attacker's knowledge background is proposed based on the Bayesian game theory aiming at striking a balance between the protection of sensitive information and the quality of service. We quantified the sensitive level of information according to the user's personalized sensitive information protection needs. Based on the probability distribution of sensitive level and attacker's knowledge background type, the strategy combination of service provider and attacker was analyzed, and a game-based sensitive information protection model was constructed. Through the combination of strategies under Bayesian equilibrium, the information entropy was used to
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