Jianhua Liu*, Jincheng Wei, Rongxin Luo, Guilin Yuan, Jiajia Liu, Xiaoguang Tu
CMC-Computers, Materials & Continua, Vol.81, No.1, pp. 1337-1361, 2024, DOI:10.32604/cmc.2024.056286
- 15 October 2024
Abstract With the rapid advancement of Internet of Vehicles (IoV) technology, the demands for real-time navigation, advanced driver-assistance systems (ADAS), vehicle-to-vehicle (V2V) and vehicle-to-infrastructure (V2I) communications, and multimedia entertainment systems have made in-vehicle applications increasingly computing-intensive and delay-sensitive. These applications require significant computing resources, which can overwhelm the limited computing capabilities of vehicle terminals despite advancements in computing hardware due to the complexity of tasks, energy consumption, and cost constraints. To address this issue in IoV-based edge computing, particularly in scenarios where available computing resources in vehicles are scarce, a multi-master and multi-slave double-layer game model More >