Wadhah Zeyad Tareq*, Mehmet Fatih Amasyali
CMC-Computers, Materials & Continua, Vol.70, No.2, pp. 2401-2414, 2022, DOI:10.32604/cmc.2022.020036
- 27 September 2021
Abstract The main idea of reinforcement learning is evaluating the chosen action depending on the current reward. According to this concept, many algorithms achieved proper performance on classic Atari 2600 games. The main challenge is when the reward is sparse or missing. Such environments are complex exploration environments like Montezuma’s Revenge, Pitfall, and Private Eye games. Approaches built to deal with such challenges were very demanding. This work introduced a different reward system that enables the simple classical algorithm to learn fast and achieve high performance in hard exploration environments. Moreover, we added some simple enhancements… More >