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    ARTICLE

    Fluid Flow Simulation Using Particle Method and Its Physics-based Computer Graphics

    Kazuhiko Kakuda1, Shunsuke Obara1, Jun Toyotani1, Mitsuhiko Meguro1, Masakazu Furuichi1

    CMES-Computer Modeling in Engineering & Sciences, Vol.83, No.1, pp. 57-72, 2012, DOI:10.3970/cmes.2012.083.057

    Abstract The application of a particle method to incompressible viscous fluid flow problem and its physics-based computer graphics are presented. The method is based on the MPS (Moving Particle Semi-implicit) scheme using logarithmic weighting function to stabilize the spurious oscillatory solutions for the pressure fields which are governed by Poisson equation. The physics-based computer graphics consist of the POV-Ray (Persistence of Vision Raytracer) rendering using marching cubes algorithm as polygonization. The standard MPS scheme is widely utilized as a particle strategy for the free surface flow, the problem of moving boundary, multi-physics/multi-scale ones, and so forth. More >

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