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  • Open Access

    ARTICLE

    Evaluating and Ranking Mobile Learning Factors Using a Multi-criterion Decision-making (MCDM) Approach

    Quadri Noorulhasan Naveed1, Ali M. Aseere1, AbdulHafeez Muhammad2, Saiful Islam3, Mohamed Rafik N. Qureshi3, Ansar Siddique4,*, Mohammad Rashid Hussain1, Samreen Shahwar5

    Intelligent Automation & Soft Computing, Vol.29, No.1, pp. 111-129, 2021, DOI:10.32604/iasc.2021.015009 - 12 May 2021

    Abstract The escalating growth in digital technology is setting the stage for changes in university education, as E-learning brings students and faculties outside the contained classroom environment. While mobile learning is considered an emerging technology, there is comprehensive literature on mobile learning and its applications. However, there has been relatively little research on mobile learning recognition and readiness compared to mobile learning studies and implementations. The advent of mobile learning (M-learning) provides additional flexibility in terms of time and location. M-learning lacks an established place in university education. The influence of its critical success factors (CSFs)… More >

  • Open Access

    ARTICLE

    AI-Based Culture Independent Pervasive M-Learning Prototype Using UI Plasticity Design

    Mahdi H. Miraz1,2,*, Maaruf Ali3, Peter S. Excell2, Sajid Khan4

    CMC-Computers, Materials & Continua, Vol.68, No.1, pp. 1021-1039, 2021, DOI:10.32604/cmc.2021.015405 - 22 March 2021

    Abstract This paper explains the development of a culturally inclusive ubiquitous M-Learning platform (“Mobile Academy”) with an AI-based adaptive user interface. The rationale and need for this research and development are justified by the continuing widespread adoption of the Internet and Internet enabled devices, especially smartphones. The M-learning platform was designed from the onset for the global traveller. The characteristics and limitations of the application are also discussed. The Mobile Academy, proof of concept prototype, was created to facilitate teaching and learning on the move or in environments where the use of a desktop computer is… More >

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