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Search Results (9)
  • Open Access

    ARTICLE

    Numerical Simulation and Parallel Computing of Acoustic Wave Equation in Isotropic-Heterogeneous Media

    Arshyn Altybay1,2,*, Niyaz Tokmagambetov1,3

    CMES-Computer Modeling in Engineering & Sciences, Vol.141, No.2, pp. 1867-1881, 2024, DOI:10.32604/cmes.2024.054892 - 27 September 2024

    Abstract In this paper, we consider the numerical implementation of the 2D wave equation in isotropic-heterogeneous media. The stability analysis of the scheme using the von Neumann stability method has been studied. We conducted a study on modeling the propagation of acoustic waves in a heterogeneous medium and performed numerical simulations in various heterogeneous media at different time steps. Developed parallel code using Compute Unified Device Architecture (CUDA) technology and tested on domains of various sizes. Performance analysis showed that our parallel approach showed significant speedup compared to sequential code on the Central Processing Unit (CPU). More >

  • Open Access

    PROCEEDINGS

    Three-Dimensional Numerical Simulation of Large-Scale LandslideGenerated Surging Waves with a GPU‒Accelerated Soil‒Water Coupled SPH Model

    Can Huang1,*, Xiaoliang Wang1, Qingquan Liu1, Huaning Wang2

    The International Conference on Computational & Experimental Engineering and Sciences, Vol.25, No.1, pp. 1-1, 2023, DOI:10.32604/icces.2023.09824

    Abstract Soil‒water coupling is an important process in landslide-generated impulse waves (LGIW) problems, accompanied by large deformation of soil, strong interface coupling and three-dimensional effect. A meshless particle method, smooth particle hydrodynamics (SPH) has great advantages in dealing with complex interface and multiphase coupling problems. This study presents an improved soil‒water coupled model to simulate LGIW problems based on an open source code DualSPHysics (v4.0). Aiming to solve the low efficiency problem in modeling real large-scale LGIW problems, graphics processing unit (GPU) acceleration technology is implemented into this code. An experimental example, subaerial landslidegenerated water waves,… More >

  • Open Access

    ARTICLE

    A GPU-Based Parallel Algorithm for 2D Large Deformation Contact Problems Using the Finite Particle Method

    Wei Wang1,2, Yanfeng Zheng1,3, Jingzhe Tang1, Chao Yang1, Yaozhi Luo1,*

    CMES-Computer Modeling in Engineering & Sciences, Vol.129, No.2, pp. 595-626, 2021, DOI:10.32604/cmes.2021.017321 - 08 October 2021

    Abstract Large deformation contact problems generally involve highly nonlinear behaviors, which are very time-consuming and may lead to convergence issues. The finite particle method (FPM) effectively separates pure deformation from total motion in large deformation problems. In addition, the decoupled procedures of the FPM make it suitable for parallel computing, which may provide an approach to solve time-consuming issues. In this study, a graphics processing unit (GPU)-based parallel algorithm is proposed for two-dimensional large deformation contact problems. The fundamentals of the FPM for planar solids are first briefly introduced, including the equations of motion of particles… More >

  • Open Access

    ARTICLE

    An Improved Graphics Processing Unit Acceleration Approach for Three-Dimensional Structural Topology Optimization Using the Element-Free Galerkin Method

    Haishan Lu, Shuguang Gong*, Jianping Zhang, Guilan Xie, Shuohui Yin

    CMES-Computer Modeling in Engineering & Sciences, Vol.128, No.3, pp. 1151-1178, 2021, DOI:10.32604/cmes.2021.016165 - 11 August 2021

    Abstract We proposed an improved graphics processing unit (GPU) acceleration approach for three-dimensional structural topology optimization using the element-free Galerkin (EFG) method. This method can effectively eliminate the race condition under parallelization. We established a structural topology optimization model by combining the EFG method and the solid isotropic microstructures with penalization model. We explored the GPU parallel algorithm of assembling stiffness matrix, solving discrete equation, analyzing sensitivity, and updating design variables in detail. We also proposed a node pair-wise method for assembling the stiffness matrix and a node-wise method for sensitivity analysis to eliminate race conditions More >

  • Open Access

    ARTICLE

    Implementing Delay Multiply and Sum Beamformer on a Hybrid CPU-GPU Platform for Medical Ultrasound Imaging Using OpenMP and CUDA

    Ke Song1,*, Paul Liu2, Dongquan Liu3

    CMES-Computer Modeling in Engineering & Sciences, Vol.128, No.3, pp. 1133-1150, 2021, DOI:10.32604/cmes.2021.016008 - 11 August 2021

    Abstract A novel beamforming algorithm named Delay Multiply and Sum (DMAS), which excels at enhancing the resolution and contrast of ultrasonic image, has recently been proposed. However, there are nested loops in this algorithm, so the calculation complexity is higher compared to the Delay and Sum (DAS) beamformer which is widely used in industry. Thus, we proposed a simple vector-based method to lower its complexity. The key point is to transform the nested loops into several vector operations, which can be efficiently implemented on many parallel platforms, such as Graphics Processing Units (GPUs), and multi-core Central… More >

  • Open Access

    ARTICLE

    A General Technique for Real-Time Robotic Simulation in Manufacturing System

    Ting-Hsuan Chien1,*, Cheng-Yan Siao2, Rong-Guey Chang2

    Intelligent Automation & Soft Computing, Vol.29, No.3, pp. 827-838, 2021, DOI:10.32604/iasc.2021.018256 - 01 July 2021

    Abstract This paper describes a real-time simulator that allows the user in the factories to simulate arbitrary interaction between machinery and equipment. We discussed in details not only the general technique for developing such a real-time simulator but also the implementation of the simulator in its actual use. As such, people on the production line could benefit from observing and controlling robots in factories for preventing or reducing the severity of a collision, using the proposed simulator and its related technique. For that purpose, we divided the simulator into two main models: the real-time communication model More >

  • Open Access

    ARTICLE

    Paralleling Collision Detection on Five-Axis Machining

    Cheng-Yan Siao1, Jhe-Wei Lin1, Ting-Hsuan Chien2,*, Rong-Guey Chang1

    Intelligent Automation & Soft Computing, Vol.29, No.2, pp. 559-569, 2021, DOI:10.32604/iasc.2021.018252 - 16 June 2021

    Abstract With the rapid growth of the Fourth Industrial Revolution (or Industry 4.0), five-axis machining has played an important role nowadays. Due to the expensive cost of five-axis machining, how to solve the collision detection for five-axis machining in real-time is very critical. In this paper, we present a parallel method to detect collision for five-axis machining. Moreover, we apply the bounding volume hierarchy technique with two-level bounding volume represent the surface or solid of the object to reduce triangle meshes inside each axis of the five-axis machine tool, and then matching the operating range limit… More >

  • Open Access

    ARTICLE

    Local strong form meshless method on multiple Graphics Processing Units

    G. Kosec1,2, P. Zinterhof3

    CMES-Computer Modeling in Engineering & Sciences, Vol.91, No.5, pp. 377-396, 2013, DOI:10.3970/cmes.2013.091.377

    Abstract This paper deals with the implementation of the local meshless numerical method (LMM) on general purpose graphics processing units (GPU) in solving partial differential equations (PDE). The local meshless solution procedure is formulated in a way suitable for parallel execution and has been implemented on multiple GPUs. The implementation is tested on a solution of diffusion equation in a 2D domain. Different setups of the meshless approach regarding the selection of basis functions are tested on an interval up to 2.5 million of computational points. It is shown that monomials are a good selection of More >

  • Open Access

    ARTICLE

    Finite Element Analyses of Dynamic Problems Using Graphics Hardware

    Atsuya Oishi1, Shinobu Yoshimura2

    CMES-Computer Modeling in Engineering & Sciences, Vol.25, No.2, pp. 115-132, 2008, DOI:10.3970/cmes.2008.025.115

    Abstract This paper describes the finite element analyses of dynamic problems using graphics hardware. The graphics hardware, known as GPU that is an acronym of Graphics Processing Unit, was first developed only for processing 3D computer graphics. However it has obtained both flexible programmability using a high-level shader programming language such as OpenGL Shading Language (GLSL), and has also obtained fast numerical processing ability of over 160 GFLOPS that is much faster than CPU. In this paper, GPU is utilized for the finite element analyses of dynamic problems. Two different computational tasks in the dynamic finite More >

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