Shinjin Kang1, Jongin Choi2,*
Intelligent Automation & Soft Computing, Vol.31, No.2, pp. 1089-1105, 2022, DOI:10.32604/iasc.2022.019979
- 22 September 2021
Abstract The game user interface (UI) provides a large volume of information necessary to analyze the game screen. The availability of such information can be functional in vision-based machine learning algorithms. With this, there will be an enhancement in the application power of vision deep learning neural networks. Therefore, this paper proposes a game UI segmentation technique based on unsupervised learning. We developed synthetic labeling created on the game engine, image-to-image translation and segmented UI components in the game. The network learned in this manner can segment the target UI area in the target game regardless More >