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  • Open Access

    ARTICLE

    Acute Effects of Virtual Reality Exercise on Young Adults’ Blood Pressure and Feelings

    Pablo Saiz-Gonzalez1,2, Daniel J. McDonough3, Wenxi Liu4, Zan Gao1,*

    International Journal of Mental Health Promotion, Vol.25, No.5, pp. 711-719, 2023, DOI:10.32604/ijmhp.2023.027530 - 28 April 2023

    Abstract Virtual reality (VR) seems to have the potential to provide opportunities to promote physical activity (PA) in a fun way. This paper aimed to examine the acute effects of three different virtual reality-based exercise bikes on young adults’ blood pressure (BP) and feelings compared to a traditional exercise cycling session. Four exercise sessions (immersive VR cycling, two non-immersive VR cycling, and traditional cycling) were completed by 36 young adults (22 females; Mage = 23.6 years). BP was measured immediately before and after each session using a BP cuff and exercise-induced feelings were assessed via an established… More >

  • Open Access

    ARTICLE

    Body Worn Sensors for Health Gaming and e-Learning in Virtual Reality

    Mir Mushhood Afsar1, Shizza Saqib1, Yazeed Yasin Ghadi2, Suliman A. Alsuhibany3, Ahmad Jalal1, Jeongmin Park4,*

    CMC-Computers, Materials & Continua, Vol.73, No.3, pp. 4763-4777, 2022, DOI:10.32604/cmc.2022.028618 - 28 July 2022

    Abstract Virtual reality is an emerging field in the whole world. The problem faced by people today is that they are more indulged in indoor technology rather than outdoor activities. Hence, the proposed system introduces a fitness solution connecting virtual reality with a gaming interface so that an individual can play first-person games. The system proposed in this paper is an efficient and cost-effective solution that can entertain people along with playing outdoor games such as badminton and cricket while sitting in the room. To track the human movement, sensors Micro Processor Unit (MPU6050) are used… More >

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