Home / Advanced Search

  • Title/Keywords

  • Author/Affliations

  • Journal

  • Article Type

  • Start Year

  • End Year

Update SearchingClear
  • Articles
  • Online
Search Results (3)
  • Open Access

    ARTICLE

    An Isogeometric Cloth Simulation Based on Fast Projection Method

    Xuan Peng1,*, Chao Zheng2,3,*

    CMES-Computer Modeling in Engineering & Sciences, Vol.134, No.3, pp. 1837-1853, 2023, DOI:10.32604/cmes.2022.022367 - 20 September 2022

    Abstract A novel continuum-based fast projection scheme is proposed for cloth simulation. Cloth geometry is described by NURBS, and the dynamic response is modeled by a displacement-only Kirchhoff-Love shell element formulated directly on NURBS geometry. The fast projection method, which solves strain limiting as a constrained Lagrange problem, is extended to the continuum version. Numerical examples are studied to demonstrate the performance of the current scheme. The proposed approach can be applied to grids of arbitrary topology and can eliminate unrealistic over-stretching efficiently if compared to spring-based methodologies. More >

  • Open Access

    ARTICLE

    Parallel Cloth Simulation Using OpenGL Shading Language

    Hongly Va1, Min-Hyung Choi2, Min Hong3,*

    Computer Systems Science and Engineering, Vol.41, No.2, pp. 427-443, 2022, DOI:10.32604/csse.2022.020685 - 25 October 2021

    Abstract The primary goal of cloth simulation is to express object behavior in a realistic manner and achieve real-time performance by following the fundamental concept of physic. In general, the mass–spring system is applied to real-time cloth simulation with three types of springs. However, hard spring cloth simulation using the mass–spring system requires a small integration time-step in order to use a large stiffness coefficient. Furthermore, to obtain stable behavior, constraint enforcement is used instead of maintenance of the force of each spring. Constraint force computation involves a large sparse linear solving operation. Due to the… More >

  • Open Access

    ARTICLE

    Application of Meshless Local Petrov-Galerkin (MLPG) Method in Cloth Simulation

    Weiran Yuan1,2, Yujun Chen2,3, André Gagalowicz2, Kaixin Liu1

    CMES-Computer Modeling in Engineering & Sciences, Vol.35, No.2, pp. 133-156, 2008, DOI:10.3970/cmes.2008.035.133

    Abstract In this paper we present an approach to cloth simulation which models the deformation based on continuum mechanics and discretized with Meshless Local Petrov-Galerkin (MLPG) Method. MLPG method, which involves not only a meshless interpolation for trial functions, but also a meshless integration of the local weak form, has been considered as a general basis for the other meshless methods. By this way, the mechanical behavior of cloth is consistent and united, which is independent of the resolutions. At the same time, point sampled models, which neither have to store nor to maintain globally consistent… More >

Displaying 1-10 on page 1 of 3. Per Page