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  • Open Access

    ARTICLE

    Dimensionality and Angular Disparity Influence Mental Rotation in Computer Gaming

    Akanksha Tiwari1,*, Ram Bilas Pachori1,2, Premjit Khanganba Sanjram1,3,4

    CMC-Computers, Materials & Continua, Vol.72, No.1, pp. 887-905, 2022, DOI:10.32604/cmc.2022.023886 - 24 February 2022

    Abstract Computer gaming is one of the most common activities that individuals are indulged in their usual activities concerning interactive system-based entertainment. Visuospatial processing is an essential aspect of mental rotation (MR) in playing computer-games. Previous studies have explored how objects’ features affect the MR process; however, non-isomorphic 2D and 3D objects lack a fair comparison. In addition, the effects of these features on brain activation during the MR in computer-games have been less investigated. This study investigates how dimensionality and angular disparity affect brain activation during MR in computer-games. EEG (electroencephalogram) data were recorded from… More >

  • Open Access

    ARTICLE

    Isomorphic 2D/3D Objects and Saccadic Characteristics in Mental Rotation

    Akanksha Tiwari1, Ram Bilas Pachori1,2, Premjit Khanganba Sanjram1,3,4,*

    CMC-Computers, Materials & Continua, Vol.70, No.1, pp. 433-450, 2022, DOI:10.32604/cmc.2022.019256 - 07 September 2021

    Abstract Mental rotation (MR) is an important aspect of cognitive processing in gaming since transformation and manipulation of visuospatial information are necessary in order to execute a gaming task. This study provides insights on saccadic characteristics in gaming task performance that involves 2D and 3D isomorphic objects with varying angular disparity. Healthy participants (N =60) performed MR gaming task. Each participant was tested individually in an acoustic treated lab environment. Gaze behavior data of all participants were recorded during task execution and analyzed to find the changes in spatiotemporal characteristics of saccades associated with the variation in angular… More >

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