Home / Advanced Search

  • Title/Keywords

  • Author/Affliations

  • Journal

  • Article Type

  • Start Year

  • End Year

Update SearchingClear
  • Articles
  • Online
Search Results (4)
  • Open Access

    ARTICLE

    Vers une mesure des « vides alimentaires dans un contexte urbain hétérogène

    Réflexion méthodologique et application à Lyon-Saint-Étienne

    Luc Merchez1 , Hélène Mathian2 , Julie Le Gall3

    Revue Internationale de Géomatique, Vol.30, No.1, pp. 85-104, 2020, DOI:10.3166/rig.2020.00103

    Abstract The issue of food and characterization of food environments has been the subject of many studies and methodological developments to report and account for accessibility differentials. In the United States most studies are interested in this question with regard to health issues and have led to identify “food deserts”. As part of a project for which the main goal is to explore the transferability of this notion to other spaces, with a broader perspective on spatial justice, we propose a generic framework to shed light on this highly spatial question, generally addressed by qualitative (surveys, interviews) or quantitative methods (GIS-based… More >

  • Open Access

    ARTICLE

    Design and Development of Low-cost Wearable Electroencephalograms (EEG) Headset

    Riaz Muhammad1, Ahmed Ali1, M. Abid Anwar1, Toufique Ahmed Soomro2,*, Omar AlShorman3, Adel Alshahrani4, Mahmoud Masadeh5, Ghulam Md Ashraf6,7, Naif H. Ali8, Muhammad Irfan9, Athanasios Alexiou10

    Intelligent Automation & Soft Computing, Vol.35, No.3, pp. 2821-2835, 2023, DOI:10.32604/iasc.2023.026279

    Abstract Electroencephalogram (EEG) is a method of capturing the electrophysiological signal of the brain. An EEG headset is a wearable device that records electrophysiological data from the brain. This paper presents the design and fabrication of a customized low-cost Electroencephalogram (EEG) headset based on the open-source OpenBCI Ultracortex Mark IV system. The electrode placement locations are modified under a 10–20 standard system. The fabricated headset is then compared to commercially available headsets based on the following parameters: affordability, accessibility, noise, signal quality, and cost. First, the data is recorded from 20 subjects who used the EEG Headset, and signals were recorded.… More >

  • Open Access

    ARTICLE

    Estimating Usable-Security Through Hesitant Fuzzy Linguistic Term Sets Based Technique

    Abdulaziz Attaallah1, Raees Ahmad Khan2,*

    CMC-Computers, Materials & Continua, Vol.70, No.3, pp. 5683-5705, 2022, DOI:10.32604/cmc.2022.021643

    Abstract The apparent contradiction between usability and security has been discussed in the literature for several years. This continuous trade-off requires be acknowledging and handling whenever security solutions are introduced. However, some progressive analysts point out that present security solutions are usually very difficult for several users, and they have expressed a willingness to simplify the security product user experience. Usable security is still mostly unexplored territory in computer science. Which we are all aware with security and usability on many levels, usable security has received little operational attention. Companies have recently focused primarily on usable security. As consumers prefer to… More >

  • Open Access

    ARTICLE

    Blind and Visually Impaired User Interface to Solve Accessibility Problems

    Azeem Shera1, Muhammad Waseem Iqbal2,*, Syed Khuram Shahzad3, Madeeha Gul1, Natash Ali Mian4, Muhammad Raza Naqvi5, Babar Ayub Khan1

    Intelligent Automation & Soft Computing, Vol.30, No.1, pp. 285-301, 2021, DOI:10.32604/iasc.2021.018009

    Abstract Blind and visually impaired (BVI) users often have interface accessibility problems while using mobile applications. This study was conducted to reduce the cognitive effort required for interface navigation by identifying the accessibility issues according to the user’s mental model. The study evaluated the accessibility of smartphone screens to solve organizational, presentation, and behavioral (OPB) problems of using mobile applications. Usability evaluation of an application was conducted and validated with a specific focus on BVI user experience. A total of 56 BVI participants were included in the evaluation. Overall, four tasks to assess organization, avoidance of redundant information, serialization of content,… More >

Displaying 1-10 on page 1 of 4. Per Page  

Share Link