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    ARTICLE

    Image Translation Method for Game Character Sprite Drawing

    Jong-In Choi1, Soo-Kyun Kim2, Shin-Jin Kang3,*

    CMES-Computer Modeling in Engineering & Sciences, Vol.131, No.2, pp. 747-762, 2022, DOI:10.32604/cmes.2022.018201 - 14 March 2022

    Abstract Two-dimensional (2D) character animation is one of the most important visual elements on which users’ interest is focused in the game field. However, 2D character animation works in the game field are mostly performed manually in two dimensions, thus generating high production costs. This study proposes a generative adversarial network based production tool that can easily and quickly generate the sprite images of 2D characters. First, we proposed a methodology to create a synthetic dataset for training using images from the real world in the game resource production field where machine learning datasets are insufficient. More >

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