Home / Advanced Search

  • Title/Keywords

  • Author/Affliations

  • Journal

  • Article Type

  • Start Year

  • End Year

Update SearchingClear
  • Articles
  • Online
Search Results (3)
  • Open Access

    ARTICLE

    Scene 3-D Reconstruction System in Scattering Medium

    Zhuoyifan Zhang1, Lu Zhang2, Liang Wang3, Haoming Wu2,*

    CMC-Computers, Materials & Continua, Vol.80, No.2, pp. 3405-3420, 2024, DOI:10.32604/cmc.2024.052144 - 15 August 2024

    Abstract Research on neural radiance fields for novel view synthesis has experienced explosive growth with the development of new models and extensions. The NeRF (Neural Radiance Fields) algorithm, suitable for underwater scenes or scattering media, is also evolving. Existing underwater 3D reconstruction systems still face challenges such as long training times and low rendering efficiency. This paper proposes an improved underwater 3D reconstruction system to achieve rapid and high-quality 3D reconstruction. First, we enhance underwater videos captured by a monocular camera to correct the image quality degradation caused by the physical properties of the water medium… More >

  • Open Access

    ARTICLE

    Real-Time Dense Reconstruction of Indoor Scene

    Jinxing Niu1,*, Qingsheng Hu1, Yi Niu1, Tao Zhang1, Sunil Kumar Jha2

    CMC-Computers, Materials & Continua, Vol.68, No.3, pp. 3713-3724, 2021, DOI:10.32604/cmc.2021.017418 - 06 May 2021

    Abstract Real-time dense reconstruction of indoor scenes is of great research value for the application and development of service robots, augmented reality, cultural relics conservation and other fields. ORB-SLAM2 method is one of the excellent open source algorithms in visual SLAM system, which is often used in indoor scene reconstruction. However, it is time-consuming and can only build sparse scene map by using ORB features to solve camera pose. In view of the shortcomings of ORB-SLAM2 method, this article proposes an improved ORB-SLAM2 solution, which uses a direct method based on light intensity to solve the… More >

  • Open Access

    ARTICLE

    Fast Scene Reconstruction Based on Improved SLAM

    Zhenlong Du1,*, Yun Ma1, Xiaoli Li1, Huimin Lu2

    CMC-Computers, Materials & Continua, Vol.61, No.1, pp. 243-254, 2019, DOI:10.32604/cmc.2019.05961

    Abstract Simultaneous location and mapping (SLAM) plays the crucial role in VR/AR application, autonomous robotics navigation, UAV remote control, etc. The traditional SLAM is not good at handle the data acquired by camera with fast movement or severe jittering, and the efficiency need to be improved. The paper proposes an improved SLAM algorithm, which mainly improves the real-time performance of classical SLAM algorithm, applies KDtree for efficient organizing feature points, and accelerates the feature points correspondence building. Moreover, the background map reconstruction thread is optimized, the SLAM parallel computation ability is increased. The color images experiments More >

Displaying 1-10 on page 1 of 3. Per Page