Home / Advanced Search

  • Title/Keywords

  • Author/Affliations

  • Journal

  • Article Type

  • Start Year

  • End Year

Update SearchingClear
  • Articles
  • Online
Search Results (2)
  • Open Access

    ARTICLE

    Parallel Cloth Simulation Using OpenGL Shading Language

    Hongly Va1, Min-Hyung Choi2, Min Hong3,*

    Computer Systems Science and Engineering, Vol.41, No.2, pp. 427-443, 2022, DOI:10.32604/csse.2022.020685

    Abstract The primary goal of cloth simulation is to express object behavior in a realistic manner and achieve real-time performance by following the fundamental concept of physic. In general, the mass–spring system is applied to real-time cloth simulation with three types of springs. However, hard spring cloth simulation using the mass–spring system requires a small integration time-step in order to use a large stiffness coefficient. Furthermore, to obtain stable behavior, constraint enforcement is used instead of maintenance of the force of each spring. Constraint force computation involves a large sparse linear solving operation. Due to the large computation, we implement a… More >

  • Open Access

    ARTICLE

    Generation of Synthetic Images of Randomly Stacked Object Scenes for Network Training Applications

    Yajun Zhang1,*, Jianjun Yi1, Jiahao Zhang1, Yuanhao Chen1, Liang He2

    Intelligent Automation & Soft Computing, Vol.27, No.2, pp. 425-439, 2021, DOI:10.32604/iasc.2021.013795

    Abstract Image recognition algorithms based on deep learning have been widely developed in recent years owing to their capability of automatically capturing recognition features from image datasets and constantly improving the accuracy and efficiency of the image recognition process. However, the task of training deep learning networks is time-consuming and expensive because large training datasets are generally required, and extensive manpower is needed to annotate each of the images in the training dataset to support the supervised learning process. This task is particularly arduous when the image scenes involve randomly stacked objects. The present work addresses this issue by developing a… More >

Displaying 1-10 on page 1 of 2. Per Page