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  • Open Access

    ARTICLE

    Psychological Anxiety Intervention for Young Audiences: Effectiveness Evaluation of Art Museums

    Jingjing Zhou1, Yungneng Lin2,*, Tingting Huang1

    International Journal of Mental Health Promotion, Vol.26, No.1, pp. 39-49, 2024, DOI:10.32604/ijmhp.2023.045203

    Abstract The mental health of young people, a significant public health concern worldwide, has deteriorated during the COVID-19 pandemic. Despite the subsiding of the epidemic, the issue remains unresolved in the post-pandemic era, specifically in China. In response, numerous art museums have stepped up to provide long-term therapeutic experiences and comprehensive mental health support. While these institutions offer a variety of services and programs aimed at enhancing the psychological well-being of their visitors, a standardized method for assessing their impact is lacking. This study, therefore, employed the Generic Wellbeing Questionnaire (GWQ) as a tool to evaluate the decrease in psychological anxiety… More >

  • Open Access

    ARTICLE

    Blockchain-Enabled Digital Rights Management for Museum-Digital Property Rights

    Liutao Zhao1,2, Jiawan Zhang1,3,*, Hairong Jing4

    Intelligent Automation & Soft Computing, Vol.34, No.3, pp. 1785-1801, 2022, DOI:10.32604/iasc.2022.029693

    Abstract With the rapid development of digitization technology, digital copyright of museum has become more and more valuable. Its collections can be opened to and shared with the people through the Internet. However, centralized authorization, untransparent transaction information and risk of tampering data in traditional digital rights management have a strong impact on system normal operation. In this paper, we proposed a blockchain-based digital rights management scheme (BMDRM) that realizes a distributed digital rights management and authorization system by introducing non-fungible tokens (NFTs) and smart contracts. To ensure the security and efficiency of transactions and authorization, we store all processing data… More >

  • Open Access

    ARTICLE

    Design and Implementation of Museum Educational Content Based on Mobile Augmented Reality

    Jin Qian1,2, Juan Cheng1,2,*, Yixing Zeng1, Tjondronegoro Dian W.3

    Computer Systems Science and Engineering, Vol.36, No.1, pp. 157-173, 2021, DOI:10.32604/csse.2021.014258

    Abstract In the digital age, museums are becoming increasingly integrated with media technology. The interactive mode of museum education brought about by new digital communication technology can increase the audience’s participation and interest in museum education content. This paper attempts to use Mobile Augment Reality (MAR) technology to design museum education content under the guidance of the principle of abstraction hierarchy from the theory of education optimization. With the help of MAR technology, museum education content can move up and down at different levels of information abstraction. The purpose is to help the audience move between perceptual knowledge and rational knowledge… More >

  • Open Access

    ARTICLE

    A Generalized Museum Visitor Routing Problem Considering the Preferences and Congestion for Multiple Groups: An Example in Taiwan

    Yi-Chih Hsieh1, Peng-Sheng You2,*

    Intelligent Automation & Soft Computing, Vol.26, No.4, pp. 703-713, 2020, DOI:10.32604/iasc.2020.010104

    Abstract In this study we present a generalized museum visitor routing problem considering the preferences and congestion of multiple groups with each group having its own must-see and select-see exhibition rooms based on their preferences in exhibits. The problem aims to minimize the makespan of all groups. An effective encoding scheme is proposed to simultaneously determine the scheduling of exhibition rooms for all groups and an immune-based algorithm (IBA) is developed. Numerical results, compared with those of a genetic algorithm and particle swarm optimization, on a museum in Taiwan are reported and discussed to show the performance of the IBA. More >

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