Tuan Thanh Le1, Jong-Beom Jeong2, SangSoon Lee1, Jaehyoun Kim2, Eun-Seok Ryu2,*
CMC-Computers, Materials & Continua, Vol.66, No.3, pp. 2627-2643, 2021, DOI:10.32604/cmc.2021.013399
- 28 December 2020
Abstract Recent advances in 360 video streaming technologies have enhanced the immersive experience of video streaming services. Particularly, there is immense potential for the application of 360 video encoding formats to achieve highly immersive virtual reality (VR) systems. However, 360 video streaming requires considerable bandwidth, and its performance depends on several factors. Consequently, the optimization of 360 video bitstreams according to viewport texture is crucial. Therefore, we propose an adaptive solution for VR systems using viewport-dependent tiled 360 video streaming. To increase the degrees of freedom of users, the moving picture experts group (MPEG) recently defined… More >