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  • Open Access

    ARTICLE

    Development of a video game for teaching in an electrical machine laboratory

    John Ramirez1, Sergio Rivera2

    Revista Internacional de Métodos Numéricos para Cálculo y Diseño en Ingeniería, Vol.38, No.2, pp. 1-9, 2022, DOI:10.23967/j.rimni.2022.03.013 - 01 April 2022

    Abstract Nowadays, the world has focused on digital media. There have been voices for and against virtual education. Gamification has been described as a strategy to transmit knowledge through the design and use of games. This article describes the first phase of the development of a game aimed at the transmission of knowledge related to engineers dedicated to the commercialization, diagnosis, and repair of induction motors; these are electrical machines widely used in industry. In this way, this paper shows the Electric Motor Store Simulator (hereinafter STME for its acronym in Spanish) is a free software More >

  • Open Access

    ARTICLE

    Study on the Present Situation and Optimization Path of Gamification Design in Chinese University Libraries

    Yuchen Li1, Junyan Zhu1, Yaxian Feng1,*, Xingrui Yang2, Yu Zhou1

    Journal on Big Data, Vol.4, No.2, pp. 125-133, 2022, DOI:10.32604/jbd.2022.030660 - 31 October 2022

    Abstract In this paper, 137 “First-class universities” and “First-class discipline” construction universities in China are selected as the objects of investigation to analyzes the present situation and characteristics of the game design of University Library in China. Taking the university library in other countries as the reference object, this paper compares the differences of the game design of University Library in China and other countries, sums up the deficiency of the gamification service practice in Chinese university libraries. At last, this paper proposes an optimization path of the gamification design of Chinese University Library from six More >

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