Jinfeng Li1, Li Feng1, *, Longqing Zhang2, Hongning Dai1, Lei Yang1, Liwei Tian1
CMC-Computers, Materials & Continua, Vol.65, No.1, pp. 639-651, 2020, DOI:10.32604/cmc.2020.010309
- 23 July 2020
Abstract Fueled by the booming online games, there is an increasing demand for
monitoring online games in various settings. One of the application scenarios is the monitor
of computer games in school computer labs, for which an intelligent game recognition
method is required. In this paper, a method to identify game processes in accordance with
private working sets (i.e., the amount of memory occupied by a process but cannot be
shared among other processes) is introduced. Results of the W test showed that the memory
sizes occupied by the legitimate processes (e.g., the processes of common… More >