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  • Open Access

    ARTICLE

    Reinforcement Learning with an Ensemble of Binary Action Deep Q-Networks

    A. M. Hafiz1, M. Hassaballah2,3,*, Abdullah Alqahtani3, Shtwai Alsubai3, Mohamed Abdel Hameed4

    Computer Systems Science and Engineering, Vol.46, No.3, pp. 2651-2666, 2023, DOI:10.32604/csse.2023.031720 - 03 April 2023

    Abstract With the advent of Reinforcement Learning (RL) and its continuous progress, state-of-the-art RL systems have come up for many challenging and real-world tasks. Given the scope of this area, various techniques are found in the literature. One such notable technique, Multiple Deep Q-Network (DQN) based RL systems use multiple DQN-based-entities, which learn together and communicate with each other. The learning has to be distributed wisely among all entities in such a scheme and the inter-entity communication protocol has to be carefully designed. As more complex DQNs come to the fore, the overall complexity of these… More >

  • Open Access

    ARTICLE

    Multi-Agent Deep Q-Networks for Efficient Edge Federated Learning Communications in Software-Defined IoT

    Prohim Tam1, Sa Math1, Ahyoung Lee2, Seokhoon Kim1,3,*

    CMC-Computers, Materials & Continua, Vol.71, No.2, pp. 3319-3335, 2022, DOI:10.32604/cmc.2022.023215 - 07 December 2021

    Abstract Federated learning (FL) activates distributed on-device computation techniques to model a better algorithm performance with the interaction of local model updates and global model distributions in aggregation averaging processes. However, in large-scale heterogeneous Internet of Things (IoT) cellular networks, massive multi-dimensional model update iterations and resource-constrained computation are challenging aspects to be tackled significantly. This paper introduces the system model of converging software-defined networking (SDN) and network functions virtualization (NFV) to enable device/resource abstractions and provide NFV-enabled edge FL (eFL) aggregation servers for advancing automation and controllability. Multi-agent deep Q-networks (MADQNs) target to enforce a… More >

  • Open Access

    ARTICLE

    A New Reward System Based on Human Demonstrations for Hard Exploration Games

    Wadhah Zeyad Tareq*, Mehmet Fatih Amasyali

    CMC-Computers, Materials & Continua, Vol.70, No.2, pp. 2401-2414, 2022, DOI:10.32604/cmc.2022.020036 - 27 September 2021

    Abstract The main idea of reinforcement learning is evaluating the chosen action depending on the current reward. According to this concept, many algorithms achieved proper performance on classic Atari 2600 games. The main challenge is when the reward is sparse or missing. Such environments are complex exploration environments like Montezuma’s Revenge, Pitfall, and Private Eye games. Approaches built to deal with such challenges were very demanding. This work introduced a different reward system that enables the simple classical algorithm to learn fast and achieve high performance in hard exploration environments. Moreover, we added some simple enhancements… More >

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