Akanksha Tiwari1,*, Ram Bilas Pachori1,2, Premjit Khanganba Sanjram1,3,4
CMC-Computers, Materials & Continua, Vol.72, No.1, pp. 887-905, 2022, DOI:10.32604/cmc.2022.023886
- 24 February 2022
Abstract Computer gaming is one of the most common activities that individuals are indulged in their usual activities concerning interactive system-based entertainment. Visuospatial processing is an essential aspect of mental rotation (MR) in playing computer-games. Previous studies have explored how objects’ features affect the MR process; however, non-isomorphic 2D and 3D objects lack a fair comparison. In addition, the effects of these features on brain activation during the MR in computer-games have been less investigated. This study investigates how dimensionality and angular disparity affect brain activation during MR in computer-games. EEG (electroencephalogram) data were recorded from… More >