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ABSTRACT
Surface reconstrucion by means of AI
Tomas Bata University in Zlín, Faculty of Applied Informatics, Czech Republic
The International Conference on Computational & Experimental Engineering and Sciences 2010, 15(4), 111-122. https://doi.org/10.3970/icces.2010.015.111
Abstract
Surface reconstruction based on chaotic systems or exactly given point clouds is very difficult area. Current algorithms such as Marching Cube or Voronoi Filtering do not use methods based on artificial intelligence. In this paper, we investigate solution of polygonal surface construction based on AI. The main purpose is to generate complex polygonal mesh structures based on strange attractors with fractal structure. Attractors have to be created as 4D objects using quaternion algebra or using methods of AI. Polygonal mesh can have different numbers of polygons because of iterative application of this system. Our main goal is to develop new faster algorithm to generate 3D structures and apply its optimized computational complexity for surface reconstruction and GPU benchmarking.Keywords
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