Open Access iconOpen Access

ARTICLE

crossmark

Coordinated Scheduling of Two-Agent Production and Transportation Based on Non-Cooperative Game

Ke Xu1,2, Peng Liu1,*, Hua Gong1,2

1 School of Management, Shenyang University of Technology, Shenyang, 110870, China
2 School of Science, Shenyang Ligong University, Shenyang, 110159, China

* Corresponding Author: Peng Liu. Email: email

Intelligent Automation & Soft Computing 2023, 36(3), 3279-3294. https://doi.org/10.32604/iasc.2023.036007

Abstract

A two-agent production and transportation coordinated scheduling problem in a single-machine environment is suggested to compete for one machine from different downstream production links or various consumers. The jobs of two agents compete for the processing position on a machine, and after the processed, they compete for the transport position on a transport vehicle to be transported to two agents. The two agents have different objective functions. The objective function of the first agent is the sum of the makespan and the total transportation time, whereas the objective function of the second agent is the sum of the total completion time and the total transportation time. Given the competition between two agents for machine resources and transportation resources, a non-cooperative game model with agents as game players is established. The job processing position and transportation position corresponding to the two agents are mapped as strategies, and the corresponding objective function is the utility function. To solve the game model, an approximate Nash equilibrium solution algorithm based on an improved genetic algorithm (NE-IGA) is proposed. The genetic operation based on processing sequence and transportation sequence, as well as the fitness function based on Nash equilibrium definition, are designed based on the features of the two-agent production and transportation coordination scheduling problem. The effectiveness of the proposed algorithm is demonstrated through numerical experiments of various sizes. When compared to heuristic rules such as the Longest Processing Time first (LPT) and the Shortest Processing Time first (SPT), the objective function values of the two agents are reduced by 4.3% and 2.6% on average.

Keywords


Cite This Article

APA Style
Xu, K., Liu, P., Gong, H. (2023). Coordinated scheduling of two-agent production and transportation based on non-cooperative game. Intelligent Automation & Soft Computing, 36(3), 3279-3294. https://doi.org/10.32604/iasc.2023.036007
Vancouver Style
Xu K, Liu P, Gong H. Coordinated scheduling of two-agent production and transportation based on non-cooperative game. Intell Automat Soft Comput . 2023;36(3):3279-3294 https://doi.org/10.32604/iasc.2023.036007
IEEE Style
K. Xu, P. Liu, and H. Gong, “Coordinated Scheduling of Two-Agent Production and Transportation Based on Non-Cooperative Game,” Intell. Automat. Soft Comput. , vol. 36, no. 3, pp. 3279-3294, 2023. https://doi.org/10.32604/iasc.2023.036007



cc Copyright © 2023 The Author(s). Published by Tech Science Press.
This work is licensed under a Creative Commons Attribution 4.0 International License , which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
  • 698

    View

  • 469

    Download

  • 0

    Like

Share Link