Open Access
ARTICLE
Student’s Health Exercise Recognition Tool for E-Learning Education
1 Department of Humanities and Social Science, Al Ain University, Al Ain, 15551, UAE
2 Department of Computer Science, Air University, Islamabad, 44000, Pakistan
3 Department of Computer Science and Software Engineering, United Arab Emirates University, Al Ain, 15551, UAE
4 Department of Computer Science, College of Computer, Qassim University, Buraydah, 51452, Saudi Arabia
5 Department of Computer Science and Software Engineering, Al Ain University, Al Ain, 15551, UAE
6 Department of Computer Engineering, Korea Polytechnic University, Siheung-si, Gyeonggi-do, 237, Korea
* Corresponding Author: Jeongmin Park. Email:
Intelligent Automation & Soft Computing 2023, 35(1), 149-161. https://doi.org/10.32604/iasc.2023.026051
Received 14 December 2021; Accepted 27 January 2022; Issue published 06 June 2022
Abstract
Due to the recently increased requirements of e-learning systems, multiple educational institutes such as kindergarten have transformed their learning towards virtual education. Automated student health exercise is a difficult task but an important one due to the physical education needs especially in young learners. The proposed system focuses on the necessary implementation of student health exercise recognition (SHER) using a modified Quaternion-based filter for inertial data refining and data fusion as the pre-processing steps. Further, cleansed data has been segmented using an overlapping windowing approach followed by patterns identification in the form of static and kinematic signal patterns. Furthermore, these patterns have been utilized to extract cues for both patterned signals, which are further optimized using Fisher’s linear discriminant analysis (FLDA) technique. Finally, the physical exercise activities have been categorized using extended Kalman filter (EKF)-based neural networks. This system can be implemented in multiple educational establishments including intelligent training systems, virtual mentors, smart simulations, and interactive learning management methods.Keywords
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