Open Access
ARTICLE
Design and Implementation of Museum Educational Content Based on Mobile Augmented Reality
1 Wuhan University, Wuhan, 430072, China
2 Jingdezhen University, Jingdezhen, 333000, China
3 Southern Cross University, Gold Coast, 4208, Australia
* Corresponding Author: Juan Cheng. Email:
Computer Systems Science and Engineering 2021, 36(1), 157-173. https://doi.org/10.32604/csse.2021.014258
Received 09 September 2020; Accepted 26 September 2020; Issue published 23 December 2020
Abstract
In the digital age, museums are becoming increasingly integrated with media technology. The interactive mode of museum education brought about by new digital communication technology can increase the audience’s participation and interest in museum education content. This paper attempts to use Mobile Augment Reality (MAR) technology to design museum education content under the guidance of the principle of abstraction hierarchy from the theory of education optimization. With the help of MAR technology, museum education content can move up and down at different levels of information abstraction. The purpose is to help the audience move between perceptual knowledge and rational knowledge and improve their ability to understand. The evaluation results show that this style of interactive teaching content can promote visitors’ understanding, thinking and interest in the cultural content of museum exhibits. It is also can helps visitors use a more professional-level vocabulary and more detailed descriptions about the cultural content of museum exhibits. The design and implementation method detailed in this paper has a certain guiding value for museum education development as well as utilization of MAR technology.Keywords
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