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An Automated Player Detection and Tracking in Basketball Game

P. K. Santhosh1,*, B. Kaarthick2

Anna University, Chennai, Tamilnadu, 600025, India.
Coimbatore Institute of Engineering and Technology, Coimbatore, Tamilnadu, 641109, India.

* Corresponding Author: P. K. Santhosh. Email: email.

Computers, Materials & Continua 2019, 58(3), 625-639. https://doi.org/10.32604/cmc.2019.05161

Abstract

Vision-based player recognition is critical in sports applications. Accuracy, efficiency, and Low memory utilization is alluring for ongoing errands, for example, astute communicates and occasion classification. We developed an algorithm that tracks the movements of different players from a video of a basketball game. With their position tracked, we then proceed to map the position of these players onto an image of a basketball court. The purpose of tracking player is to provide the maximum amount of information to basketball coaches and organizations, so that they can better design mechanisms of defence and attack. Overall, our model has a high degree of identification and tracking of the players in the court. We directed investigations on soccer, basketball, ice hockey and pedestrian datasets. The trial comes about an exhibit that our technique can precisely recognize players under testing conditions. Contrasted and CNNs that are adjusted from general question identification systems, for example, Faster-RCNN, our approach accomplishes cutting edge exactness on three sorts of recreations (basketball, soccer and ice hockey) with 1000×fewer parameters. The all-inclusive statement of our technique is additionally shown on a standard passer-by recognition dataset in which our strategy accomplishes aggressive execution contrasted and cutting-edge methods.

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Cite This Article

P. K. Santhosh and B. Kaarthick, "An automated player detection and tracking in basketball game," Computers, Materials & Continua, vol. 58, no.3, pp. 625–639, 2019. https://doi.org/10.32604/cmc.2019.05161

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cc This work is licensed under a Creative Commons Attribution 4.0 International License , which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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