Special Issues
Table of Content

Extended Reality (XR) and Human-Computer Interaction

Submission Deadline: 31 October 2025 View: 117 Submit to Special Issue

Guest Editors

Prof. Kibum Kim

Email: kibum@hanyang.ac.kr

Affiliation: Department of Human-Computer Interaction, Hanyang University, Ansan, 15588, Republic of Korea

Homepage:

Research Interests: Human-Computer Interaction, Virtual Reality, Augmented Reality, Mixed Reality, Extended Reality, Serious Games, Gamification, Artificial Intelligence, Digital Healthcare, Multimodal Interfaces, Computer Supported Cooperative Work, Computer Supported Collaborative Learning, User Experience

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Dr. Huawei Tu

Email: h.tu@latrobe.edu.au

Affiliation: Department of Computer Science and Information Technology, La Trobe University, Melbourne, VIC 3086, Australia

Homepage:

Research Interests: Human-Computer Interaction, Virtual Reality

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Summary

XR (eXtended Reality) applications cover a variety of fields from education to entertainment. Applying XR to real-world tasks has the advantage of allowing people to directly experience content that is impossible or dangerous in the real world, as well as enabling active engagement and participatory learning. Among the theoretical grounds that can explain and support the effectiveness of XR's use, one of the most actively discussed theories is constructivism. However, it needs more studies about XR applications that engage users efficiently and effectively. In this special issue, we will discuss how VR/AR/MR applications embrace gamification to facilitate users' voluntary participation and will introduce state-of-the-art research.

Both original research and reviews will be considered. The following subtopics are the particular interests of this special issue, including but not limited to:

· Human-Computer Interaction for XR
· Electronic systems for XR
· Modeling and simulation
· Learning analytics
· Adaptability
· Artificial intelligence and machine learning for XR
· Big data for XR
· Neuro-scientific experiments and applications.
· User experience and user interface for XR
· Computing architecture for XR
· Multimedia systems for XR
· Visualization and computer graphics
· Emotions and affective interaction
· Social computing
· Security and privacy for XR
· Collaborative and cooperative XR applications and systems
· Usability studies
· Serious games and gamification


Keywords

Human-computer interaction, virtual/augmented/mixed reality, artificial intelligence, multimedia systems, user studies and experiences, human behavior and psychology, multimodal interfaces, digital healthcare, design and creativity

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