Submission Deadline: 30 September 2022 (closed) View: 125
Advanced medical equipment is an important foundation for constructing a health security system and the main driving force for advancing medical diagnosis and treatment. Now that computer technology develops vigorously, virtual reality has not only broad application space in the fields of games, entertainment, education, training, and aerospace but also huge application potential in the medical field. Virtual reality has three characteristics: immersion, interactivity, and conception. It is an interdisciplinary comprehensive, integrated technology involving computer graphics, human-computerinteraction, sensors, and artificial intelligence.
Nervous system diseases are mostly characterized by dyskinesia and abnormal postures, such as abnormal gait, slow movement, apraxia, and balance disorder. Virtual situation training promotes patients’ improvement in posture control, gait, cognitive function, and limb coordination through the brain’s learning and reward mechanisms. Virtual reality technology can make rehabilitation training proactive. First, it activates the corresponding nervous system; virtual reality extends the latency of the system in all steps of sensory biofeedback, such as vision by capturing movement, pressure, the center of gravity, and other information. This time extension can be perceived by the subject, repair the patient’s responsiveness, and produce neuroplasticity. Three-dimensional virtual reality can improve the cognitive function of patients with memory impairment during stroke recovery by regulating the hydrogen proton magnetic resonance spectrum metabolism of the hippocampus. This is related to the rich sensory stimulation provided by the three-dimensional virtual environment, which enhances the neurotransmitter transmission function of the dopaminergic and cholinergic systems in the patient’s body.
Virtual reality technology can provide a variety of artificial scenery, make the rehabilitation training process full of fun, and improve patients’ optimism. Applying various virtual games such as sitting posture training, standing balance training, comprehensive upper limb training, gait and walking training, psychological training, and cognitive behavior training to the rehabilitation treatment of neurological diseases can enhance the patient’s midline crossing ability, increase joints’ range of motion, promote physical stability, improve hand-eye coordination, improve long-term attention, enhance proprioception and cognitive function, improve posture control ability under multiple sensations, and are more effective than traditional rehabilitation training.
This special issue focuses on exploring new rehabilitation methods for neurological diseases and applies the currently mature virtual reality technology to the field of neurorehabilitation, providing references for scientific researchers in the medical field to achieve more effective clinical treatments.
The topics of interest for the special issue include, but not limited to, the following:
Application of Virtual Reality in the Rehabilitation of Parkinson's Disease
Virtual Reality to Reduce Neuropathic Pain
Application of Virtual Reality in Stroke Rehabilitation
Virtual Reality in the Rehabilitation of Movement Disorders after Stroke
Application of Virtual Reality in Rehabilitation Treatment of Mental Illness
Neurorehabilitation Training Based on Visual Feedback
Neurorehabilitation Training Based on Neuroimaging
Evaluation of the Effect of Remote Neurorehabilitation Supported by Virtual Reality
Virtual Reality Assisted Dementia Rehabilitation Treatment