Special Issues

Understanding Various Addictive Behaviors in the Digital Era: Types, Prevalence, Predictors, Mechanisms, and Health Consequences

Submission Deadline: 25 March 2025 View: 238 Submit to Special Issue

Guest Editors

Chung-Ying Lin, Institute of Allied Health Sciences, College of Medicine, National Cheng Kung University, Taiwan

Daniel Kwasi Ahorsu, Department of Special Education and Counselling, The Education University of Hong Kong, Hong Kong


Summary

Because of technology improvement in recent years together with the COVID-19 pandemic’s impact, people in the world rely on online activities. Accordingly, some health issues related to online activities (especially problematic use) have been reported in the literature. In addition to online activities, people may engage in different activities during daily living. When engaging in various activities (regardless of whether they are online or offline), some people cannot resist the cravings to engage in these activities. When these cravings are strong and cannot be controlled, people may develop addictive behaviors, which subsequently result in health consequences. In this regard, it is important to know people’s addictive behaviors, especially in the era of technological advancement. The aim and scope of the special issue are to understand different types of addictive behaviors (including the prevalence, potential predictors, and possible mechanisms) and health consequences (e.g., quality of life, psychological distress, sleep). Original studies and review papers are welcomed. Interested topics include but are not limited to:

-Health consequences and addictive behaviors

-Cultural issues in addictive behaviors

-Comparisons of different types of addictive behaviors

-Useful instruments assessing addictive behaviors

-Mechanisms explaining addictive behaviors

-Trend of addictive behaviors across different eras

-Addictive behaviors in different populations, including specific and general populations


Keywords

-Addictive behavior;
-Behavioral addiction; Internet;
-Social media; Smartphone;
-Gaming;
-Online shopping;
-AI;
-Porn use;
-Gambling

Published Papers


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