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Three-dimensional Fluid Flow Simulations Using GPU-based Particle Method

K. Kakuda1, T. Nagashima1, Y. Hayashi1, S. Obara1, J. Toyotani1, S. Miura2, N. Katsurada3, S. Higuchi3, S. Matsuda3

College of Industrial Technology, Nihon University, Narashino, Chiba 275-8575, Japan
Tokyo Metropolitan College of Industrial Technology, Shinagawa-ku, Tokyo 140-0011, Japan
Product Engineering Department, Tsurumi Manufacturing Co., LTD., Tsurumi Tsurumi-ku, Osaka 538-8585, Japan

Computer Modeling in Engineering & Sciences 2013, 93(5), 363-376. https://doi.org/10.3970/cmes.2013.093.363

Abstract

The application of a GPU-based particle method to three-dimensional incompressible viscous fluid flow problems is presented. The particle approach is based on the MPS (Moving Particle Semi-implicit) scheme using logarithmic weighting function to stabilize the spurious oscillatory solutions for solving the Poisson equation with respect to the pressure fields by using GPU-based SCG (Scaled Conjugate Gradient) method. Numerical results demonstrate the workability and the validity of the present approach through the dam-breaking flow problem and flow behavior in a liquid ring pump with rotating impeller blades.

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Cite This Article

Kakuda, K., Nagashima, T., Hayashi, Y., Obara, S., Toyotani, J. et al. (2013). Three-dimensional Fluid Flow Simulations Using GPU-based Particle Method. CMES-Computer Modeling in Engineering & Sciences, 93(5), 363–376.



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