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Fluid Flow Simulation Using Particle Method and Its Physics-based Computer Graphics

Kazuhiko Kakuda1, Shunsuke Obara1, Jun Toyotani1, Mitsuhiko Meguro1, Masakazu Furuichi1
1 College of Industrial Technology, Nihon University, Narashino, Chiba 275-8575, Japan

Computer Modeling in Engineering & Sciences 2012, 83(1), 57-72. https://doi.org/10.3970/cmes.2012.083.057

Abstract

The application of a particle method to incompressible viscous fluid flow problem and its physics-based computer graphics are presented. The method is based on the MPS (Moving Particle Semi-implicit) scheme using logarithmic weighting function to stabilize the spurious oscillatory solutions for the pressure fields which are governed by Poisson equation. The physics-based computer graphics consist of the POV-Ray (Persistence of Vision Raytracer) rendering using marching cubes algorithm as polygonization. The standard MPS scheme is widely utilized as a particle strategy for the free surface flow, the problem of moving boundary, multi-physics/multi-scale ones, and so forth. Numerical results demonstrate the workability and the validity of the present approach through dam-breaking flow problem.

Keywords

particle method, MPS, logarithmic weighting function, dam-break problem, physics-based CG.

Cite This Article

Kakuda, K., Obara, S., Toyotani, J., Meguro, M., Furuichi, M. (2012). Fluid Flow Simulation Using Particle Method and Its Physics-based Computer Graphics. CMES-Computer Modeling in Engineering & Sciences, 83(1), 57–72.



This work is licensed under a Creative Commons Attribution 4.0 International License , which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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