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Transforming Education with Photogrammetry: Creating Realistic 3D Objects for Augmented Reality Applications

by Kaviyaraj Ravichandran,*, Uma Mohan,*

Department of Computational Intelligence, School of Computing, SRM Institute of Science and Technology, Kattankulathur, 603203, India

* Corresponding Authors: Kaviyaraj Ravichandran. Email: email; Uma Mohan. Email: email

Computer Modeling in Engineering & Sciences 2025, 142(1), 185-208. https://doi.org/10.32604/cmes.2024.056387

Abstract

Augmented reality (AR) is an emerging dynamic technology that effectively supports education across different levels. The increased use of mobile devices has an even greater impact. As the demand for AR applications in education continues to increase, educators actively seek innovative and immersive methods to engage students in learning. However, exploring these possibilities also entails identifying and overcoming existing barriers to optimal educational integration. Concurrently, this surge in demand has prompted the identification of specific barriers, one of which is three-dimensional (3D) modeling. Creating 3D objects for augmented reality education applications can be challenging and time-consuming for the educators. To address this, we have developed a pipeline that creates realistic 3D objects from the two-dimensional (2D) photograph. Applications for augmented and virtual reality can then utilize these created 3D objects. We evaluated the proposed pipeline based on the usability of the 3D object and performance metrics. Quantitatively, with 117 respondents, the co-creation team was surveyed with open-ended questions to evaluate the precision of the 3D object created by the proposed photogrammetry pipeline. We analyzed the survey data using descriptive-analytical methods and found that the proposed pipeline produces 3D models that are positively accurate when compared to real-world objects, with an average mean score above 8. This study adds new knowledge in creating 3D objects for augmented reality applications by using the photogrammetry technique; finally, it discusses potential problems and future research directions for 3D objects in the education sector.

Graphic Abstract

Transforming Education with Photogrammetry: Creating Realistic 3D Objects for Augmented Reality Applications

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Cite This Article

APA Style
Ravichandran, K., Mohan, U. (2025). Transforming education with photogrammetry: creating realistic 3D objects for augmented reality applications. Computer Modeling in Engineering & Sciences, 142(1), 185-208. https://doi.org/10.32604/cmes.2024.056387
Vancouver Style
Ravichandran K, Mohan U. Transforming education with photogrammetry: creating realistic 3D objects for augmented reality applications. Comput Model Eng Sci. 2025;142(1):185-208 https://doi.org/10.32604/cmes.2024.056387
IEEE Style
K. Ravichandran and U. Mohan, “Transforming Education with Photogrammetry: Creating Realistic 3D Objects for Augmented Reality Applications,” Comput. Model. Eng. Sci., vol. 142, no. 1, pp. 185-208, 2025. https://doi.org/10.32604/cmes.2024.056387



cc Copyright © 2025 The Author(s). Published by Tech Science Press.
This work is licensed under a Creative Commons Attribution 4.0 International License , which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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