Open Access
ARTICLE
Image Translation Method for Game Character Sprite Drawing
1 Department of Digital Media, Seoul Women’s University, Seoul, 01797, Korea
2 Computer Engineering, Jeju National University, Jeju, 63243, Korea
3 School of Games, Hongik University, Sejong, 30016, Korea
* Corresponding Author: Shin-Jin Kang. Email:
(This article belongs to the Special Issue: HPC with Artificial Intelligence based Deep Video Data Analytics: Models, Applications and Approaches)
Computer Modeling in Engineering & Sciences 2022, 131(2), 747-762. https://doi.org/10.32604/cmes.2022.018201
Received 06 July 2021; Accepted 04 November 2021; Issue published 14 March 2022
Abstract
Two-dimensional (2D) character animation is one of the most important visual elements on which users’ interest is focused in the game field. However, 2D character animation works in the game field are mostly performed manually in two dimensions, thus generating high production costs. This study proposes a generative adversarial network based production tool that can easily and quickly generate the sprite images of 2D characters. First, we proposed a methodology to create a synthetic dataset for training using images from the real world in the game resource production field where machine learning datasets are insufficient. In addition, we have enabled effective sprite generation while minimizing user input in the process of using the tool. To this end, we proposed a mixed input method with a small number of segmentations and skeletal bone paintings. The proposed image-to-image translation network effectively generated sprite images from the user input images using the skeletal loss. We conducted an experiment regarding the number of images required and showed that 2D sprite resources can be generated even with a small number of segmentation inputs and one skeletal bone drawing.Keywords
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